Chasing Engaging Ingredients in Design
Sebastian Deterding, Imperial College London
Thursday 3rd April 2025. 14:00-15:00 GMT. Online.
How can we motivate ourselves and others? That is a perennial question, also for designers and engineers building systems that support us in our pursuits, from playing games to working out, working well, or reducing carbon emissions. Like Mary Poppins looking for the spoonful of sugar that makes the medicine go down, many research communities have tried to identify the “active ingredients” designers can add to systems to make them engaging, variously calling them nudges, behaviour change techniques, motivational affordances, or game design elements. In this horizon talk, I will retrace my own journey as a researcher and designer chasing engaging ingredients in design. I will reflect on the current state of the art; what has hindered progress (including the research-practice gap, replication crisis, and theory crisis); and why games and computational models are the perfect combination to generate practical insight into what moves us.