Morphees: toward high "shape resolution" in self-actuated flexible mobile devices
Anne Roudaut, Abhijit Karnik, Markus Löchtefeld & Sriram Subramanian. 2013.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
We introduce the term shape resolution, which adds to the existing definitions of screen and touch resolution. We propose a framework, based on a geometric model (Non-Uniform Rational B-splines), which defines a metric for shape resolution in ten features. We illustrate it by comparing the current related work of shape changing devices. We then propose the concept of Morphees that are self-actuated flexible mobile devices adapting their shapes on their own to the context of use in order to offer better affordances. For instance, when a game is launched, the mobile device morphs into a console-like shape by curling two opposite edges to be better grasped with two hands. We then create preliminary prototypes of Morphees in order to explore six different building strategies using advanced shape changing materials (dielectric electro active polymers and shape memory alloys). By comparing the shape resolution of our prototypes, we generate insights to help designers toward creating high shape resolution Morphees.
Citation
Roudaut, A., Karnik, A., Löchtefeld, M., & Subramanian, S. (2013). Morphees: toward high "shape resolution" in self-actuated flexible mobile devices. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 593–602). New York, NY, USA: Association for Computing Machinery. URL: https://doi.org/10.1145/2470654.2470738, doi:10.1145/2470654.2470738
BibTeX
@inproceedings{10.1145/2470654.2470738, author = {Roudaut, Anne and Karnik, Abhijit and L\"{o}chtefeld, Markus and Subramanian, Sriram}, title = {Morphees: toward high "shape resolution" in self-actuated flexible mobile devices}, year = {2013}, isbn = {9781450318990}, publisher = {Association for Computing Machinery}, address = {New York, NY, USA}, url = {https://doi.org/10.1145/2470654.2470738}, doi = {10.1145/2470654.2470738}, abstract = {We introduce the term shape resolution, which adds to the existing definitions of screen and touch resolution. We propose a framework, based on a geometric model (Non-Uniform Rational B-splines), which defines a metric for shape resolution in ten features. We illustrate it by comparing the current related work of shape changing devices. We then propose the concept of Morphees that are self-actuated flexible mobile devices adapting their shapes on their own to the context of use in order to offer better affordances. For instance, when a game is launched, the mobile device morphs into a console-like shape by curling two opposite edges to be better grasped with two hands. We then create preliminary prototypes of Morphees in order to explore six different building strategies using advanced shape changing materials (dielectric electro active polymers and shape memory alloys). By comparing the shape resolution of our prototypes, we generate insights to help designers toward creating high shape resolution Morphees.}, booktitle = {Proceedings of the SIGCHI Conference on Human Factors in Computing Systems}, pages = {593–602}, numpages = {10}, keywords = {shape resolution, shape changing, organic user interface, haptic feedback, flexible touchscreen}, location = {Paris, France}, series = {CHI '13} }