FoodWorks: tackling fussy eating by digitally augmenting children's meals
Sangita Ganesh, Paul Marshall, Yvonne Rogers & Kenton O'Hara. 2014.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational
Persuading children to eat healthily can be challenging. Parents and guardians commonly have trouble encouraging young children to eat their vegetables, who often prefer less wholesome alternatives. Parents regularly employ a range of methods that encourage or distract children to eat food they don't want to eat. Digital technologies, such as augmented reality and interactive animations offer new possibilities for enhancing this process. Our research is concerned with how such technology interventions can be used to change behavior in fussy children's eating habits by altering the context of 'playing' with food. FoodWorks was designed to digitally augment a plate of food and provide rewards for completion of the meal. An exploratory in the wild study was conducted using it with 7 families, for children aged between 3-9. The findings were encouraging, providing new insights on social interactions and the effects digital augmentation can have on eating behavior.
Citation
Ganesh, S., Marshall, P., Rogers, Y., & O'Hara, K. (2014). Foodworks: tackling fussy eating by digitally augmenting children's meals. Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (pp. 147–156). New York, NY, USA: Association for Computing Machinery. URL: https://doi.org/10.1145/2639189.2639225, doi:10.1145/2639189.2639225
BibTeX
@inproceedings{10.1145/2639189.2639225, author = {Ganesh, Sangita and Marshall, Paul and Rogers, Yvonne and O'Hara, Kenton}, title = {FoodWorks: tackling fussy eating by digitally augmenting children's meals}, year = {2014}, isbn = {9781450325424}, publisher = {Association for Computing Machinery}, address = {New York, NY, USA}, url = {https://doi.org/10.1145/2639189.2639225}, doi = {10.1145/2639189.2639225}, abstract = {Persuading children to eat healthily can be challenging. Parents and guardians commonly have trouble encouraging young children to eat their vegetables, who often prefer less wholesome alternatives. Parents regularly employ a range of methods that encourage or distract children to eat food they don't want to eat. Digital technologies, such as augmented reality and interactive animations offer new possibilities for enhancing this process. Our research is concerned with how such technology interventions can be used to change behavior in fussy children's eating habits by altering the context of 'playing' with food. FoodWorks was designed to digitally augment a plate of food and provide rewards for completion of the meal. An exploratory in the wild study was conducted using it with 7 families, for children aged between 3-9. The findings were encouraging, providing new insights on social interactions and the effects digital augmentation can have on eating behavior.}, booktitle = {Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational}, pages = {147–156}, numpages = {10}, keywords = {virtual rewards, persuasive technologies, digitally-enhanced food, digital augmentation, children}, location = {Helsinki, Finland}, series = {NordiCHI '14} }