The role of physical controllers in motion video gaming
Dustin Freeman, Otmar Hilliges, Abigail Sellen, Kenton O'Hara, Shahram Izadi & Kenneth Wood. 2012.
Proceedings of the Designing Interactive Systems Conference
Systems that detect the unaugmented human body allow players to interact without using a physical controller. But how is interaction altered by the absence of a physical input device? What is the impact on game performance, on a player's expectation of their ability to control the game, and on their game experience? In this study, we investigate these issues in the context of a table tennis video game. The results show that the impact of holding a physical controller, or indeed of the fidelity of that controller, does not appear in simple measures of performance. Rather, the difference between controllers is a function of the responsiveness of the game being controlled, as well as other factors to do with expectations, real world game experience and social context.
Citation
Freeman, D., Hilliges, O., Sellen, A., O'Hara, K., Izadi, S., & Wood, K. (2012). The role of physical controllers in motion video gaming. Proceedings of the Designing Interactive Systems Conference (pp. 701–710). New York, NY, USA: Association for Computing Machinery. URL: https://doi.org/10.1145/2317956.2318063, doi:10.1145/2317956.2318063
BibTeX
@inproceedings{10.1145/2317956.2318063, author = {Freeman, Dustin and Hilliges, Otmar and Sellen, Abigail and O'Hara, Kenton and Izadi, Shahram and Wood, Kenneth}, title = {The role of physical controllers in motion video gaming}, year = {2012}, isbn = {9781450312103}, publisher = {Association for Computing Machinery}, address = {New York, NY, USA}, url = {https://doi.org/10.1145/2317956.2318063}, doi = {10.1145/2317956.2318063}, abstract = {Systems that detect the unaugmented human body allow players to interact without using a physical controller. But how is interaction altered by the absence of a physical input device? What is the impact on game performance, on a player's expectation of their ability to control the game, and on their game experience? In this study, we investigate these issues in the context of a table tennis video game. The results show that the impact of holding a physical controller, or indeed of the fidelity of that controller, does not appear in simple measures of performance. Rather, the difference between controllers is a function of the responsiveness of the game being controlled, as well as other factors to do with expectations, real world game experience and social context.}, booktitle = {Proceedings of the Designing Interactive Systems Conference}, pages = {701–710}, numpages = {10}, keywords = {3D graphics, affordance, gestural interaction, input devices, touchless, video game design}, location = {Newcastle Upon Tyne, United Kingdom}, series = {DIS '12} }