The role of physical controllers in motion video gaming

Dustin Freeman, Otmar Hilliges, Abigail Sellen, Kenton O'Hara, Shahram Izadi & Kenneth Wood. 2012.

Proceedings of the Designing Interactive Systems Conference

Systems that detect the unaugmented human body allow players to interact without using a physical controller. But how is interaction altered by the absence of a physical input device? What is the impact on game performance, on a player's expectation of their ability to control the game, and on their game experience? In this study, we investigate these issues in the context of a table tennis video game. The results show that the impact of holding a physical controller, or indeed of the fidelity of that controller, does not appear in simple measures of performance. Rather, the difference between controllers is a function of the responsiveness of the game being controlled, as well as other factors to do with expectations, real world game experience and social context.

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Citation

Freeman, D., Hilliges, O., Sellen, A., O'Hara, K., Izadi, S., & Wood, K. (2012). The role of physical controllers in motion video gaming. Proceedings of the Designing Interactive Systems Conference (pp. 701–710). New York, NY, USA: Association for Computing Machinery. URL: https://doi.org/10.1145/2317956.2318063, doi:10.1145/2317956.2318063

BibTeX

@inproceedings{10.1145/2317956.2318063, author = {Freeman, Dustin and Hilliges, Otmar and Sellen, Abigail and O'Hara, Kenton and Izadi, Shahram and Wood, Kenneth}, title = {The role of physical controllers in motion video gaming}, year = {2012}, isbn = {9781450312103}, publisher = {Association for Computing Machinery}, address = {New York, NY, USA}, url = {https://doi.org/10.1145/2317956.2318063}, doi = {10.1145/2317956.2318063}, abstract = {Systems that detect the unaugmented human body allow players to interact without using a physical controller. But how is interaction altered by the absence of a physical input device? What is the impact on game performance, on a player's expectation of their ability to control the game, and on their game experience? In this study, we investigate these issues in the context of a table tennis video game. The results show that the impact of holding a physical controller, or indeed of the fidelity of that controller, does not appear in simple measures of performance. Rather, the difference between controllers is a function of the responsiveness of the game being controlled, as well as other factors to do with expectations, real world game experience and social context.}, booktitle = {Proceedings of the Designing Interactive Systems Conference}, pages = {701–710}, numpages = {10}, keywords = {3D graphics, affordance, gestural interaction, input devices, touchless, video game design}, location = {Newcastle Upon Tyne, United Kingdom}, series = {DIS '12} }