BIG::Immerse 

Jank Accounts: We Should Study Broken Games

2023. CHI Play.

Dan Bennett & Elisa D Mekler.

We argue that HCI games research can benefit by understanding experiences of "jank". Jank is a gaming vernacular term for game-elements that are somehow “off”: sloppy, glitchy, or clumsy. Examples include frustrating control schemes, primitive visuals, absurd physics errors, and NPCs with wooden, alienating behaviour. Importantly, ‘jank’ is no straightforward term of abuse: players use the term appreciatively, even with affection. Attention to the “paradox” of jank-appreciation can help us understand the limits of usability in understanding player experience. It can clarify conditions which foster reflection and appreciation of adversity, and shed light on games as aesthetic experiences.

Full paper

https://dl.acm.org/doi/abs/10.1145/3573382.3616045

Citation

Bennett, D., & Mekler, E. D. (2023 , October). Jank Accounts: We Should Study `Broken' Games. Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 216–218). Stratford ON Canada: ACM. URL: https://dl.acm.org/doi/10.1145/3573382.3616045, doi:10.1145/3573382.3616045

BibTeX

@inproceedings{bennett_jank_2023, address = {Stratford ON Canada}, title = {Jank {Accounts}: {We} {Should} {Study} `{Broken}' {Games}}, isbn = {9798400700293}, shorttitle = {Jank {Accounts}}, url = {https://dl.acm.org/doi/10.1145/3573382.3616045}, doi = {10.1145/3573382.3616045}, language = {en}, urldate = {2024-06-02}, booktitle = {Companion {Proceedings} of the {Annual} {Symposium} on {Computer}-{Human} {Interaction} in {Play}}, publisher = {ACM}, author = {Bennett, Dan and Mekler, Elisa D.}, month = oct, year = {2023}, pages = {216--218}, }