BIG Publications
We publish our research in top-tier conferences and journals across a variety of disciplines including computer science, human-computer interaction, psychology, social science, and design.
2022
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Need for Touch in Human Space Exploration: Towards the Design of a Morphing Haptic Glove – ExoSkin
Sue Seah, Marianna Obrist, Anne Roudaut & Sriram Subramanian
Human-Computer Interaction – INTERACT 2015, 2022. BIG::Tech
2019
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PickCells: A Physically Reconfigurable Cell-composed Touchscreen
Alix Goguey, Cameron Steer, Andres Lucero, Laurence Nigay, Deepak Sahoo, Celine Coutrix, Anne Roudaut, Sriram Subramanian, Yutaka Tokuda, Timothy Neate, Jennifer Pearson, Simon Robinson & Matt Jones
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019. BIG::Tech
2016
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Floating charts: Data plotting using free-floating acoustically levitated representations
Themis Omirou, Asier Perez, Sriram Subramanian & Anne Roudaut
2016 IEEE Symposium on 3D User Interfaces (3DUI), 2016. BIG::Tech
2014
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Changibles: analyzing and designing shape changing constructive assembly
Anne Roudaut, Rebecca Reed, Tianbo Hao & Sriram Subramanian
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014. BIG::Tech
2013
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Morphees: toward high "shape resolution" in self-actuated flexible mobile devices
Anne Roudaut, Abhijit Karnik, Markus Löchtefeld & Sriram Subramanian
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013. BIG::Tech -
Creating the future of interactive devices, together
Anne Roudaut & Sriram Subramanian
Materials Today, 2013. BIG::Tech
2012
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Group interaction on interactive multi-touch tables by children in India
Izdihar Jamil, Mark Perry, Kenton O'Hara, Abhijit Karnik, Mark Marshall, Swathi Jha, Sanjay Gupta & Sriram Subramanian
Proceedings of the 11th International Conference on Interaction Design and Children, 2012.
2010
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WaveWindow: public, performative gestural interaction
Mark Perry, Steve Beckett, Kenton O'Hara & Sriram Subramanian
ACM International Conference on Interactive Tabletops and Surfaces, 2010.