BIG Publications
Showing 20 publications. Lab: BIG::Immerse.
2024
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Smiles Summon the Warmth of Spring: A Design Framework for Thermal-Affective Interaction based in Chinese Cí Poetry
Feng Feng, Dan Bennett & Elisa D Mekler
Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024. BIG::Diverse BIG::Everyday BIG::Immerse -
Using narrative 360° video as a tool to promote breast self-examination
Harry Farmer, E Skoulikari, Chris Bevan, Stuart Gray, Kirsten Cater & Danaë Stanton Fraser
Virtual Reality, 2024. BIG::Immerse
2023
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Social Virtual Reality as a Mental Health Tool: How People Use VRChat to Support Social Connectedness and Wellbeing
Mairi Deighan, Amid Ayobi & Aisling O'Kane
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023. BIG::Health BIG::Immerse -
Jank Accounts: We Should Study Broken Games
Dan Bennett & Elisa D Mekler
CHI Play, 2023. BIG::Everyday BIG::Immerse -
Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality
Crescent Jicol, Christopher Clarke, Emilia Tor, Hiu Yip, Jinha Yoon, Chris Bevan, Hugh Bowden, Elisa Brann, Kirsten Cater, Richard Cole, Quinton Deeley, Esther Eidinow, Eamonn O'Neill, Christof Lutteroth & Michael Proulx
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023. BIG::Immerse
2022
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SafeSpace: what is the feasibility and acceptability of a codesigned virtual reality intervention, incorporating compassionate mind training, to support people undergoing cancer treatment in a clinical setting?
Geraldine O'Gara, Lisa Murray, Sofia Georgopoulou, Tim Anstiss, Andrew Macquarrie, Pete Wheatstone, Barbie Bellman, Paul Gilbert, Anthony Steed & Theresa Wiseman
BMJ open, 2022. BIG::Immerse -
Multifractal mice: Operationalising dimensions of readiness-to-hand via a feature of hand movement
Dan Bennett, Anne Roudaut & Oussama Metatla
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, 2022. BIG::Everyday BIG::Immerse
2021
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Developing arts-based methods for exploring virtual reality technologies: A university--industry case study
Stuart Gray, Chris Bevan, Kirsten Cater, Jo Gildersleve, Caroline Garland & Oliver Langdon
Research for All, 2021. BIG::Immerse
2020
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Exploring the use of skeletal tracking for cheaper motion graphs and on-set decision making in Free-Viewpoint Video production
Andrew MacQuarrie & Anthony Steed
Proceedings of the 17th ACM SIGGRAPH European Conference on Visual Media Production, 2020. BIG::Immerse -
Improving free-viewpoint video content production using RGB-camera-based skeletal tracking
Andrew MacQuarrie & Anthony Steed
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2020. BIG::Immerse -
Directing versus attracting attention: Exploring the effectiveness of central and peripheral cues in panoramic videos
Anastasia Schmitz, Andrew MacQuarrie, Simon Julier, Nicola Binetti & Anthony Steed
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2020. BIG::Immerse -
Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to Psychedelics
David Glowacki, Mark Wonnacott, Rachel Freire, Becca Glowacki, Ella Gale, James Pike, Tiu Haan, Mike Chatziapostolou & Oussama Metatla
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020. BIG::Diverse BIG::Immerse BIG::Tech Best Paper
2019
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Perception of volumetric characters' eye-gaze direction in head-mounted displays
Andrew MacQuarrie & Anthony Steed
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019. BIG::Immerse -
Behind the curtain of the" ultimate empathy machine" on the composition of virtual reality nonfiction experiences
Chris Bevan, David Green, Harry Farmer, Mandy Rose, Kirsten Cater, Danaë Stanton Fraser & Helen Brown
Proceedings of the 2019 CHI conference on human factors in computing systems, 2019. BIG::Immerse Honorable Mention
2018
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The effect of transition type in multi-view 360 media
Andrew MacQuarrie & Anthony Steed
IEEE transactions on visualization and computer graphics, 2018. BIG::Immerse -
The effect of chair type on users' viewing experience for 360-degree video
Yang Hong, Andrew MacQuarrie & Anthony Steed
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018. BIG::Immerse -
Neurythmic: A Rhythm Creation Tool Based on Central Pattern Generators
Dan Bennett, Anne Roudaut & Pete Bennett
Proceedings of the International Conference on New Interfaces for Musical Expression (NIME2018), 2018. BIG::Culture BIG::Immerse
2017
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Cinematic virtual reality: Evaluating the effect of display type on the viewing experience for panoramic video
Andrew MacQuarrie & Anthony Steed
2017 IEEE virtual reality (VR), 2017. BIG::Immerse
2016
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IStage: An Interactive Stage System
Christos Chacholiades, Cesar Flores, Yuying Wang, Eman Meldah, Themis Omirou & Anne Roudaut
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016. BIG::Immerse
2015
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Object removal in panoramic media
Andrew MacQuarrie & Anthony Steed
Proceedings of the 12th European Conference on Visual Media Production, 2015. BIG::Immerse